As a game designer myself, I can see where they were coming from they just either needed more revisions, more testing, or perhaps just scaled features back a bit. Though I will say that all of these things, yes even the acting, have potential. The dialogue is still strange, the voice actors are terrible (lookin’ at you, Trin), puzzles are either too easy or obtuse, and combat is still clunky. Compared to the original Apple Arcade version, everything in that department remains exactly the same. Most of the complaints I had in my review were about the game’s design and bad voice acting, which a port unfortunately cannot fix. The game overall feels better and looks better on Switch. I also noticed that the game stuttered a bit less than its mobile sister, though I still encountered it, especially on the world map, and even ran into a crash or two.
![oceanhorn 2 reviews oceanhorn 2 reviews](https://i.ytimg.com/vi/FuROdf8gpQQ/maxresdefault.jpg)
The game looks much better, either docked or undocked, which may be a result of a larger screen. There also the benefit of being able to use your shield at any time, which is the only way to lock onto enemies. Even having used a controller to play the majority of the game on that platform, controls just feel tighter and more responsive.
![oceanhorn 2 reviews oceanhorn 2 reviews](https://images.nintendolife.com/0408db6dda6eb/1280x720.jpg)
I immediately noticed the benefits of not being on an iPhone. But does this port fix the many other issues I had with the game? Now the game has made its way to the Nintendo Switch, fitting for its clear Zelda inspiration. When I reviewed Oceanhorn 2 on Apple Arcade, I mentioned that the game, while very pretty, had a few control and graphical issues as well as causing my phone to get quite hot.