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This will bring up a pop-up menu with your resize options. Step Four.Resize your BAMs and set coordinate offset. Once that is done, go over to the left hand side and click the Paint Can tool, and then select the "green" transparency color, pour the paint out along the outside of your BAM, this way that area will be clear in the game(for Description BAMs, use Black or Brown for the picture, filled and surrounded with the "green" transparency). Step Three.Add your details, minor colors, shadows, etc. After that you can start to add you basic item colors. Draw/outline what you are going to make with black. Black is the palette entry on the upper left. You will have the Pencil tool by default, it has the "green" transparency on the left button(right hand mouse setup is assumed) and the "pink"(doesn't work right) on the right button. The new frame will start out as the "pink" transparency color. Go up to Edit, Sequence, Add Sequence(or ctrl-A), then Edit, Frame, Create New Frame. Step Two.Open BAMW, click the little icon that looks like a blank piece of paper. The best thing is something that isn't very complicated, as when it is the proper size you won't be able to see the details well. Step One.Decide what you are going to make/draw. BAMs are used through out the game, they are your inventory pictures, your item description images, spell icons, avatars, spell animations, and some of your ground images. It's a file format for store bitmap graphics that can be formed into smooth running animations using specific sequences of images. A BAM is a special image file that was created by Black Isle. **Note: The color palettes might/will be messed up on BAMWorkshop, but you can edit the palette by going up to Edit, Edit Palette.**įirst things first, we must define what a BAM is.